William Combs
william.e.combs@gmail.com // william-combs.com

Software

Houdini, Unreal Engine, Zbrush, Substance Suite, Unreal Blueprints, SpeedTree, Perforce

Skills

3D Modeling (Environment and Prop) UV Mapping, Texture Mapping, PBR/ Materials, Lighting, Rendering and Animation. Particle Simulation Unreal Engine world building, asset integration and optimization, materials/textures, and lighting.

​Professional Work Experience

 

Moving Picture Company (Contract)                                                                      April 2022 – August2022

VAD Asset Builder

• Worked on unannounced Disney project

• Worked on unannounced Apple project

• Prepped and optimized assets for use in AR/VR projects

• Packaged Unreal products

• Integrated marketplace assets into production

• Provided support and developed assets for use in PreViz

• Used Perforce source control to keep integrity of project files among multiple collaborators.

• Developed realistic and appealing environments in Unreal Engine

• Applied and edited materials in Unreal Engine

Education and Training

Bachelor of Science in Animation and Visual Effects (Summa Cum Laude Graduate), 2022

Concentration: Game Art

Los Angeles Film School, Los Angeles, CA