William Combs
william.e.combs@gmail.com // william-combs.com
Software
Houdini, Unreal Engine, Zbrush, Substance Suite, Unreal Blueprints, SpeedTree, Perforce
Skills
3D Modeling (Environment and Prop) UV Mapping, Texture Mapping, PBR/ Materials, Lighting, Rendering and Animation. Particle Simulation Unreal Engine world building, asset integration and optimization, materials/textures, and lighting.
Professional Work Experience
Moving Picture Company (Contract) April 2022 – August2022
VAD Asset Builder
• Worked on unannounced Disney project
• Worked on unannounced Apple project
• Prepped and optimized assets for use in AR/VR projects
• Packaged Unreal products
• Integrated marketplace assets into production
• Provided support and developed assets for use in PreViz
• Used Perforce source control to keep integrity of project files among multiple collaborators.
• Developed realistic and appealing environments in Unreal Engine
• Applied and edited materials in Unreal Engine
Education and Training
Bachelor of Science in Animation and Visual Effects (Summa Cum Laude Graduate), 2022
Concentration: Game Art
Los Angeles Film School, Los Angeles, CA